SIGGRAPH Asia 2024 concludes successfully in Tokyo, Japan, reuniting the global Computer Graphics industry
- 8,415 attendees from 60 countries and regions gathered to explore cutting-edge advancements.
- SIGGRAPH Asia 2024 continues to inspire conversations about the future of computer graphics and interactive techniques with heavyweights from Sony, Fortiche Production, Industrial Light & Magic, Konyoshi Co., Ltd., LVM Inc., MAPPA Co., LTD., Megalis VFX, NVIDIA, SHIROGUMI INC., SOLA DIGITAL ARTS Inc., The University of Tokyo & Matsuo Lab, Toei Animation Inc., University of Toronto, Waseda University, Wētā FX & more.
- Artists and creators were presented with various awards in recognition of their top-notched works at SIGGRAPH Asia 2024.
- Strong support from Platinum Sponsor FORUM8, Creative Visionary Sponsor SONY, and Gold Sponsors IMAGICA GROUP and Digital Hollywood University.
A diverse range of conference program sessions
Close to 700 speakers across diverse fields presented at the conference in-person to discuss the latest industry developments and future of the computer graphics and interactive techniques industry. The exciting line-up featured distinguished keynote speakers such as Yoshiyuki Miyamae, Design Director at A-POC ABLE ISSEY MIYAKE, he explored the evolution of textiles and technology, concluding with a live demonstration of innovative clothing creation. Hiroaki Kitano, Executive Deputy President and CTO of Sony Group Corporation, joined by creators across Sony, explored how game designers, animators, and filmmakers leverage technology to craft immersive worlds. From PlayStation’s 30-year evolution to cutting-edge film and animation techniques at Sony Pictures, Kitano showcased how technology drives creative storytelling while keeping artistry at its core. Renowned animation producer Jinko Gotoh reflected on her illustrious 30-year career, charting the evolution of CGI technology and its profound impact on the animation industry. She highlighted pivotal projects that harnessed CGI’s potential, showcasing its transformative journey from early innovation to becoming an indispensable tool in storytelling. Jinko also emphasized the vital role of diversity within production teams, providing a compelling perspective on how inclusive practices and technological innovation are shaping the future of animation.
Other highlights from the conference included the Featured Sessions program which invited industry figureheads such as Fortiche Production, Industrial Light & Magic, Konyoshi Co., Ltd., LVM Inc., MAPPA Co., LTD., Megalis VFX, NVIDIA, SHIROGUMI INC., SOLA DIGITAL ARTS Inc., The University of Tokyo & Matsuo Lab, Toei Animation Inc., University of Toronto, Waseda University and Wētā FX, giving the community exclusive behind-the-scenes insights on some amazing VFX productions such as Ultraman: Rising, Godzilla Minus One, Alien: Romulus, Yu Yu Hakusho, WAR IS OVER!, VFX in Shogun, Arcane Season 02, Transformers One and more.